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<div class="title">GameState.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">    Copyright (c) 2013-2014, Max Stark &lt;max.stark88@googlemail.com&gt;</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">    All rights reserved.</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">    Redistribution and use in source and binary forms, with or without</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">    modification, are permitted provided that the following conditions are met:</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">    1. Redistributions of source code must retain the above copyright notice,</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">    this list of conditions and the following disclaimer.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">    2. Redistributions in binary form must reproduce the above copyright</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">    notice, this list of conditions and the following disclaimer in the</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">    documentation and/or other materials provided with the distribution.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">    3. Neither the name of the copyright holder nor the names of its</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">    contributors may be used to endorse or promote products derived from</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">    this software without specific prior written permission.</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">    THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot;</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">    AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE</span></div>
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<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">    ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE</span></div>
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<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">    SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">    INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">    CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment">    ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">    POSSIBILITY OF SUCH DAMAGE.</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#ifndef GAMESTATE_H</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GAMESTATE_H</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="preprocessor">#include &quot;ChessTypes.h&quot;</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#include &quot;ChessBoard.h&quot;</span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#include &quot;TurnGenerator.h&quot;</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno"><a class="line" href="class_game_state.html">   44</a></span>&#160;<span class="keyword">class </span><a class="code" href="class_game_state.html">GameState</a> {</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;    <a class="code" href="class_game_state.html">GameState</a>();</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;    <span class="keyword">explicit</span> <a class="code" href="class_game_state.html">GameState</a>(<span class="keyword">const</span> <a class="code" href="class_chess_board.html">ChessBoard</a>&amp; chessBoard);</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    std::vector&lt;Turn&gt; <a class="code" href="class_game_state.html#ad354cf0cd823324fbb10685eb3366b6f">getTurnList</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_game_state.html#a32e44f75df9a6d1adf1518039208ca4f">applyTurn</a>(<span class="keyword">const</span> <a class="code" href="class_turn.html">Turn</a>&amp; turn);</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;    PlayerColor <a class="code" href="class_game_state.html#a133b05cc437fa2b62896ee7e2b5455fd">getNextPlayer</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;    <span class="keyword">const</span> <a class="code" href="class_chess_board.html">ChessBoard</a>&amp; <a class="code" href="class_game_state.html#a04d880769e5d7f22e4bd83f91ecf81be">getChessBoard</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <a class="code" href="struct_piece.html">Piece</a> <a class="code" href="class_game_state.html#a70ceabd72cd7f59e3d6a499e506068b6">getLastCapturedPiece</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_game_state.html#a6c37ae37802e9ffbc85b0a7f8e3c16c1">isGameOver</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;    PlayerColor <a class="code" href="class_game_state.html#ae40390bce82fffb2feaaea120bfb9fe3">getWinner</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;    <span class="keywordtype">bool</span> <a class="code" href="class_game_state.html#a112f6b5f422a4833ed1c6808fbe95267">isDrawDueTo50MovesRule</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    Score <a class="code" href="class_game_state.html#a5df7c9e7511889af5c397cd55713f8d2">getScore</a>(<span class="keywordtype">size_t</span> depth = 0) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;    Hash <a class="code" href="class_game_state.html#a00a55833cc596f1036d11386f0fe4c66">getHash</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;    <span class="keyword">static</span> <a class="code" href="class_game_state.html">GameState</a> <a class="code" href="class_game_state.html#abc119a4a9a6180f9396c92916cae29c1">fromFEN</a>(<span class="keyword">const</span> std::string&amp; fen);</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;    std::string <a class="code" href="class_game_state.html#aee17bb57820b9d4cfce231472e1155e4">toFEN</a>() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;    <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> <a class="code" href="class_game_state.html">GameState</a>&amp; other) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <span class="keywordtype">bool</span> operator!=(<span class="keyword">const</span> <a class="code" href="class_game_state.html">GameState</a>&amp; other) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    std::string toString() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;</div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;    <span class="keywordtype">void</span> <a class="code" href="class_game_state.html#aa850839f1d8c80b185c3ba944a2c95fd">init</a>();</div>
<div class="line"><a name="l00102"></a><span class="lineno"><a class="line" href="class_game_state.html#a48ae4dc619da86358244d73e1c5a126a">  102</a></span>&#160;    <a class="code" href="class_chess_board.html">ChessBoard</a> <a class="code" href="class_game_state.html#a48ae4dc619da86358244d73e1c5a126a">m_chessBoard</a>;</div>
<div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="class_game_state.html#ad7b4c92826c3baea811c24d49f1fb585">  104</a></span>&#160;    <a class="code" href="class_turn_generator.html">TurnGenerator</a> <a class="code" href="class_game_state.html#ad7b4c92826c3baea811c24d49f1fb585">m_turnGen</a>;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;};</div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="preprocessor">#endif // GAMESTATE_H</span></div>
<div class="ttc" id="class_game_state_html_ad354cf0cd823324fbb10685eb3366b6f"><div class="ttname"><a href="class_game_state.html#ad354cf0cd823324fbb10685eb3366b6f">GameState::getTurnList</a></div><div class="ttdeci">std::vector&lt; Turn &gt; getTurnList() const </div><div class="ttdoc">Returns a list with all possible and legal turns. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:49</div></div>
<div class="ttc" id="class_game_state_html"><div class="ttname"><a href="class_game_state.html">GameState</a></div><div class="ttdoc">Facade class for the game logic, holds the chessboard and the turn generator. </div><div class="ttdef"><b>Definition:</b> GameState.h:44</div></div>
<div class="ttc" id="class_game_state_html_a6c37ae37802e9ffbc85b0a7f8e3c16c1"><div class="ttname"><a href="class_game_state.html#a6c37ae37802e9ffbc85b0a7f8e3c16c1">GameState::isGameOver</a></div><div class="ttdeci">bool isGameOver() const </div><div class="ttdoc">Returns true if the game is over. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:66</div></div>
<div class="ttc" id="class_game_state_html_ae40390bce82fffb2feaaea120bfb9fe3"><div class="ttname"><a href="class_game_state.html#ae40390bce82fffb2feaaea120bfb9fe3">GameState::getWinner</a></div><div class="ttdeci">PlayerColor getWinner() const </div><div class="ttdoc">Returns the winner of the game. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:74</div></div>
<div class="ttc" id="class_turn_generator_html"><div class="ttname"><a href="class_turn_generator.html">TurnGenerator</a></div><div class="ttdoc">Turn generation (based on bitboards) and gameover detection. </div><div class="ttdef"><b>Definition:</b> TurnGenerator.h:41</div></div>
<div class="ttc" id="class_game_state_html_a32e44f75df9a6d1adf1518039208ca4f"><div class="ttname"><a href="class_game_state.html#a32e44f75df9a6d1adf1518039208ca4f">GameState::applyTurn</a></div><div class="ttdeci">void applyTurn(const Turn &amp;turn)</div><div class="ttdoc">Applies the given turn on current chessboard. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:53</div></div>
<div class="ttc" id="class_game_state_html_a48ae4dc619da86358244d73e1c5a126a"><div class="ttname"><a href="class_game_state.html#a48ae4dc619da86358244d73e1c5a126a">GameState::m_chessBoard</a></div><div class="ttdeci">ChessBoard m_chessBoard</div><div class="ttdoc">Chessboard representation and logic. </div><div class="ttdef"><b>Definition:</b> GameState.h:102</div></div>
<div class="ttc" id="class_game_state_html_abc119a4a9a6180f9396c92916cae29c1"><div class="ttname"><a href="class_game_state.html#abc119a4a9a6180f9396c92916cae29c1">GameState::fromFEN</a></div><div class="ttdeci">static GameState fromFEN(const std::string &amp;fen)</div><div class="ttdoc">Create a GameState from a Forsyth-Edwards Notation string. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:102</div></div>
<div class="ttc" id="class_turn_html"><div class="ttname"><a href="class_turn.html">Turn</a></div><div class="ttdoc">Represents a chess turn. </div><div class="ttdef"><b>Definition:</b> Turn.h:40</div></div>
<div class="ttc" id="struct_piece_html"><div class="ttname"><a href="struct_piece.html">Piece</a></div><div class="ttdef"><b>Definition:</b> ChessTypes.h:141</div></div>
<div class="ttc" id="class_game_state_html_aa850839f1d8c80b185c3ba944a2c95fd"><div class="ttname"><a href="class_game_state.html#aa850839f1d8c80b185c3ba944a2c95fd">GameState::init</a></div><div class="ttdeci">void init()</div><div class="ttdoc">Initialize the turn generator with the given chessboard. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:44</div></div>
<div class="ttc" id="class_game_state_html_a04d880769e5d7f22e4bd83f91ecf81be"><div class="ttname"><a href="class_game_state.html#a04d880769e5d7f22e4bd83f91ecf81be">GameState::getChessBoard</a></div><div class="ttdeci">const ChessBoard &amp; getChessBoard() const </div><div class="ttdoc">Provides access to the chessboard. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:62</div></div>
<div class="ttc" id="class_game_state_html_a00a55833cc596f1036d11386f0fe4c66"><div class="ttname"><a href="class_game_state.html#a00a55833cc596f1036d11386f0fe4c66">GameState::getHash</a></div><div class="ttdeci">Hash getHash() const </div><div class="ttdoc">Returns hash for current position. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:94</div></div>
<div class="ttc" id="class_game_state_html_ad7b4c92826c3baea811c24d49f1fb585"><div class="ttname"><a href="class_game_state.html#ad7b4c92826c3baea811c24d49f1fb585">GameState::m_turnGen</a></div><div class="ttdeci">TurnGenerator m_turnGen</div><div class="ttdoc">Turn generator and gameover detection. </div><div class="ttdef"><b>Definition:</b> GameState.h:104</div></div>
<div class="ttc" id="class_game_state_html_a133b05cc437fa2b62896ee7e2b5455fd"><div class="ttname"><a href="class_game_state.html#a133b05cc437fa2b62896ee7e2b5455fd">GameState::getNextPlayer</a></div><div class="ttdeci">PlayerColor getNextPlayer() const </div><div class="ttdoc">Return next player to make a turn. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:58</div></div>
<div class="ttc" id="class_game_state_html_a112f6b5f422a4833ed1c6808fbe95267"><div class="ttname"><a href="class_game_state.html#a112f6b5f422a4833ed1c6808fbe95267">GameState::isDrawDueTo50MovesRule</a></div><div class="ttdeci">bool isDrawDueTo50MovesRule() const </div><div class="ttdoc">Returns true if the game is draw due to the 50 moves rule. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:70</div></div>
<div class="ttc" id="class_chess_board_html"><div class="ttname"><a href="class_chess_board.html">ChessBoard</a></div><div class="ttdoc">Chessboard representation and logic implementation. </div><div class="ttdef"><b>Definition:</b> ChessBoard.h:97</div></div>
<div class="ttc" id="class_game_state_html_aee17bb57820b9d4cfce231472e1155e4"><div class="ttname"><a href="class_game_state.html#aee17bb57820b9d4cfce231472e1155e4">GameState::toFEN</a></div><div class="ttdeci">std::string toFEN() const </div><div class="ttdoc">Converts the current game state into FEN notation. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:106</div></div>
<div class="ttc" id="class_game_state_html_a5df7c9e7511889af5c397cd55713f8d2"><div class="ttname"><a href="class_game_state.html#a5df7c9e7511889af5c397cd55713f8d2">GameState::getScore</a></div><div class="ttdeci">Score getScore(size_t depth=0) const </div><div class="ttdoc">Returns current score estimate from next players POV. </div><div class="ttdef"><b>Definition:</b> GameState.cpp:78</div></div>
<div class="ttc" id="class_game_state_html_a70ceabd72cd7f59e3d6a499e506068b6"><div class="ttname"><a href="class_game_state.html#a70ceabd72cd7f59e3d6a499e506068b6">GameState::getLastCapturedPiece</a></div><div class="ttdeci">Piece getLastCapturedPiece() const </div><div class="ttdoc">Returns the captured piece from the last turn or Piece(NoPlayer, NoType) if no piece was captured...</div><div class="ttdef"><b>Definition:</b> GameState.cpp:82</div></div>
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